How to migrate to “Enhanced Input Actions” in Unreal Engine 5.2 C++ for beginners

Loïc Masson
6 min readJul 1, 2023
Photo by Wes Hicks on Unsplash

While following a beginner’s course in C++ and Unreal Engine, I got stuck on how to implement the input system. In the course, they advised us to use Axis and Inputs Mappings (AIM). But it seems this way of doing will soon be deprecated and replaced by Enhanced Input Actions (EIA).

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Loïc Masson

I’m an tech enthusiast. Curiosity makes me go out of my comfort zone, away from web development. Tinkering with writing and game development.